Version 0.3.8 released


Release 0.3.8 is out, fixing a bug that prevented the GDI campaign from being finishable on 4 MB machines. It also brings nicer colors and dithering in winter theater, faster animations on transition screens and a small increase in game performance, especially on Falcon.

What's fixed?

  1. Out-of-memory in GDI campaign. Finishing GDI mission 7 and entering the winter theater for the first time no longer runs out of memory. The GDI campaign can now be finished on 4 MB hardware.
  2. Map select. The map selection screen no longer displays bad colors after the second-to-final missions.

What's improved?

  1. Winter colors. Winter missions use an optimized 16-color palette.
  2. Map effects. Palette effects on the map selection screen work better now.
  3. Fonts. Text on the transition screens (side selection, score presentation, map selection) is easier to read.
  4. Animations. Transition scenes convert only the pixels that changed, so those animations run a little faster. Very noticeable on low-end STs.
  5. Blitter. Found a bug that caused the Blitter to be started with a redundant zero-line blit. Falcon profits most from the fix — benchmark is about 7% faster there.
  6. Redraw. Small optimizations in the redraw path. Benchmark is about 1–2% faster on the 8 MHz STe.

How to play?

Download the new release zip. Assets have changed, so running the web-based remix tool is strongly recommended. Saved-game format did not change.

Don't hesitate to report any problems, benchmark results or war-time stories.

Have fun! — Jonas

Files

cncst-0.3.8.zip 768 kB
1 day ago

Get Command & Conquer for Atari ST

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.