Version 0.3.7 released


Release 0.3.7 is out — cloaked units, a working Nod ending, and another speed pass.

What's new?

  1. Cloaked units. The stealth tank is now rendered with a new effect inspired by the DOS version but tailored for Atari hardware.

What's improved?

  1. Speed. Playback is about 5% faster on the TT and about 13% faster on the 8 MHz STe. Infantry that stay in the same cell skip the full map update; sprite C2P fits into 68000 CPU registers; redraw rejects objects outside the dirty area quicker; some playback-only optimizations. Details in Benchmark.md.
  2. Pathfinding. Certain impossible paths fail earlier, avoiding gamespeed slowdowns.

What's fixed?

  1. Nod ending. The ending sequence did not play.
  2. Side selection. When selecting the Nod side, the Nod logo zoom-in video was skipped.
  3. Cutscenes. On some Nod missions the game ran out of memory which caused cutscenes to stop playing.
  4. Save games. Save games were not ordered correctly. The most recently saved files are now listed first.
  5. Map select.  Before the final mission, the click map was accidentally displayed on screen.

remix-web

Not strictly part of this release, but the remix-web tool changed as well. Sound conversion is no longer high-pitched, thanks to high-quality libsamplerate conversion. Videos have better lip-sync and require less RAM.

How to play?

Download the new release zip. It is recommended to re-run the web-based remix tool to profit from the audio and video conversion changes. Saved-game format did not change.

Don't hesitate to report any problems. Command & Conquer for Atari ST is a work in progress.

Have fun! — Jonas

Files

cncst-0.3.7.zip 768 kB
1 day ago

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