Version 0.2.2 released
Command & Conquer for Atari ST » Devlog
Release 0.2.2 is out — a small bugfix and compatibility update on top of 0.2.1.
What's fixed?
- TOS 1.x memory allocation — the game erroneously used the
MxAllocsystem call which is not available on older TOS versions. Allocation should behave correctly on TOS 1.x now. - Sidebar status pips — READY, PRIMARY, and HOLDING pips could be clipped incorrectly.
- Palette optimization — high bits in color values were not masked correctly, which could throw off palette results.
What's improved?
- Low-memory map selection — map selection is leaner so it is less likely to run out of memory on tighter systems.
- Theater graphics conversion — TEMPERAT, DESERT, and WINTER mixes are included in SHPX conversion, freeing roughly 80–150 KB depending on theater.
- Sprite cache — a few small cache tweaks for slightly better behavior under memory pressure.
How to play?
Download cncst-0.2.2.zip, use the web-based remix tool to prepare a complete distribution, extract it on your Atari ST, and run CNC.TOS.
A big thank you to everyone who has donated so far! As always, please report any problems you run into.
— Jonas
Files
cncst-0.2.2.zip 597 kB
1 day ago
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Command & Conquer for Atari ST
Westwood's 1995 RTS on 16-color Atari ST
| Status | In development |
| Author | indyjo |
| Genre | Strategy |
| Tags | 16-bit, 2D, atari, Real time strategy |
| Languages | English |
More posts
- Version 0.2.1 released16 days ago
- Version 0.2.0 released23 days ago
- Version 0.1.1 released34 days ago
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