Version 0.2.2 released


Release 0.2.2 is out — a small bugfix and compatibility update on top of 0.2.1.

What's fixed?

  1. TOS 1.x memory allocation — the game erroneously used the MxAlloc system call which is not available on older TOS versions. Allocation should behave correctly on TOS 1.x now.
  2. Sidebar status pips — READY, PRIMARY, and HOLDING pips could be clipped incorrectly.
  3. Palette optimization — high bits in color values were not masked correctly, which could throw off palette results.

What's improved?

  1. Low-memory map selection — map selection is leaner so it is less likely to run out of memory on tighter systems.
  2. Theater graphics conversion — TEMPERAT, DESERT, and WINTER mixes are included in SHPX conversion, freeing roughly 80–150 KB depending on theater. 
  3. Sprite cache — a few small cache tweaks for slightly better behavior under memory pressure.

How to play?

Download cncst-0.2.2.zip, use the web-based remix tool to prepare a complete distribution, extract it on your Atari ST, and run CNC.TOS.

A big thank you to everyone who has donated so far! As always, please report any problems you run into.

— Jonas

Files

cncst-0.2.2.zip 597 kB
1 day ago

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