Thanks man, those are interesting numbers! Especially the Falcon060. In theory, there is a framerate limiter that should limit to about 15 fps. That limit is configurable using the in-game options menu. However, the number is embedded in the recording and I'm looking for ways to maybe patch the recording in order to no longer limit framerate. Surprisingly, the Falcon exceeds those 15 fps substantially. Another surprise is the TT030, especially in comparison with the emulated version (which gives me 11.1879 fps).
I'm taking all numbers with a grain of salt for now.
Fantastic game and great portage idea, but I'm having a problem with the NOD CD. I'm getting this error in the remix tool: "ZIP does not contain an ISO, BIN, or IMG file." However, I did download the correct NOD CD for MS-DOS.
Uploading the ZIP file containing the ISO file is supported, but I recommend extracting the ZIP file first and then uploading only the ISO file into the remix tool. If that doesn't help, the NOD CD download is called "DOSCNC_Nod.zip" containing the file "DOSCNC_Nod.iso". Double-check whether that's the case and report back whether you got it solved or whether we have to dig deeper. Thanks!
Thanks! It works now! But unfortunately not on my ST because I have a 1040 STE with 4MB of RAM, but I realize that it requires a MEGA STE... So I'll have to play on an emulator, alas!
No, it doesn't work for me, neither on my real Atari 1040 STE with 4MB of RAM nor on Hatari configured for a 1040 STE with 4MB of RAM. I get the same error message: "Failed to allocate hidden planar". However, on Hatari, when I configure it for a MEGA STE, it works.
Thank you so much, this is great. Also a reminder I need to get that green background color bug in the map selection fixed. Are you recording on emulation or on hardware?
I'm doing something similar with FRUA and Ultima VI. But I'm also targeting Falcon/TT first, then going to try and get them running on an ST. The reduction to only requiring 4mb of ram seems pretty required, since normal hardware is kind of maxed out at that (without adding in something like a pistorm, etc).
Still, it's hard to believe you got that to run even in Hatari in ST mode, plus with that good of sound! Insane what the AI can do these days...
Thanks, can't wait to see what you're cooking :) I always held a certain fascination for Ultima VI.
And yes, I want to reach that point where C&C runs on a 4MB machine. It's quite a challenge. C&C is keeping a large chunk of its assets in RAM, in compressed form. Probably the only option is on-demand-loading from disk and caching as much as possible.
FRUA has a resource manager built into it so that it swaps things in and out of memory as they're needed. That might be difficult with an RTS, but something to think about. It's always been the more impressive thing to me is how people manage to squeeze so much into such limitations of memory. These days, developers are just like 'meh, they can buy more ram.' well, maybe not so much now, since ram prices are insane...
Haha, it's been like that since the dawn of the PC :) But I have a pretty clear Idea of how to proceed now, by only keeping metadata of images in RAM and loading the actual pixels from disk on demand. And then use the rest of available memory for caching. Should get me below the 4MB line.
Some more gameplay by zeusgb. And yes, I have to fix that broken-sidebar-in-second-mission bug. Workaround: hide the sidebar once (using the TAB key or the little button that says "SIDEBAR") and show again.
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Awesome!
indeed! Thanks once more!
Way to go!!!
AWESOMEEEEEEEEE!
Version 0.2.1 Benchmarking results on REAL ST hardware (most accelerated)
Base Atari ST's with 4mb RAM and with or without blitter fail to run
Thanks man, those are interesting numbers! Especially the Falcon060. In theory, there is a framerate limiter that should limit to about 15 fps. That limit is configurable using the in-game options menu. However, the number is embedded in the recording and I'm looking for ways to maybe patch the recording in order to no longer limit framerate. Surprisingly, the Falcon exceeds those 15 fps substantially. Another surprise is the TT030, especially in comparison with the emulated version (which gives me 11.1879 fps).
I'm taking all numbers with a grain of salt for now.
Fantastic game and great portage idea, but I'm having a problem with the NOD CD. I'm getting this error in the remix tool: "ZIP does not contain an ISO, BIN, or IMG file." However, I did download the correct NOD CD for MS-DOS.
Uploading the ZIP file containing the ISO file is supported, but I recommend extracting the ZIP file first and then uploading only the ISO file into the remix tool. If that doesn't help, the NOD CD download is called "DOSCNC_Nod.zip" containing the file "DOSCNC_Nod.iso". Double-check whether that's the case and report back whether you got it solved or whether we have to dig deeper. Thanks!
Thanks! It works now! But unfortunately not on my ST because I have a 1040 STE with 4MB of RAM, but I realize that it requires a MEGA STE... So I'll have to play on an emulator, alas!
actually a 4MB STE is fine, if you can live with a low framerate.
No, it doesn't work for me, neither on my real Atari 1040 STE with 4MB of RAM nor on Hatari configured for a 1040 STE with 4MB of RAM. I get the same error message: "Failed to allocate hidden planar". However, on Hatari, when I configure it for a MEGA STE, it works.
Interesting, the message means that a very early memory allocation failed, and that should not be the case on a 4MB machine.
One of the first things the game does is to dump how much ST-RAM and TT-RAM it can allocate at max. Something like:
I'd love to know what your system is saying (you can pause the real Atari ST by pressing Ctrl+S and resume with Ctrl+Q).
Awesome!
Thank you so much, this is great. Also a reminder I need to get that green background color bug in the map selection fixed. Are you recording on emulation or on hardware?
Emulation - Hatari emulator.
I'm doing something similar with FRUA and Ultima VI. But I'm also targeting Falcon/TT first, then going to try and get them running on an ST.
The reduction to only requiring 4mb of ram seems pretty required, since normal hardware is kind of maxed out at that (without adding in something like a pistorm, etc).
Still, it's hard to believe you got that to run even in Hatari in ST mode, plus with that good of sound! Insane what the AI can do these days...
Thanks, can't wait to see what you're cooking :)
I always held a certain fascination for Ultima VI.
And yes, I want to reach that point where C&C runs on a 4MB machine. It's quite a challenge. C&C is keeping a large chunk of its assets in RAM, in compressed form. Probably the only option is on-demand-loading from disk and caching as much as possible.
FRUA has a resource manager built into it so that it swaps things in and out of memory as they're needed. That might be difficult with an RTS, but something to think about. It's always been the more impressive thing to me is how people manage to squeeze so much into such limitations of memory. These days, developers are just like 'meh, they can buy more ram.' well, maybe not so much now, since ram prices are insane...
Haha, it's been like that since the dawn of the PC :)
But I have a pretty clear Idea of how to proceed now, by only keeping metadata of images in RAM and loading the actual pixels from disk on demand. And then use the rest of available memory for caching. Should get me below the 4MB line.
Some more gameplay by zeusgb. And yes, I have to fix that broken-sidebar-in-second-mission bug. Workaround: hide the sidebar once (using the TAB key or the little button that says "SIDEBAR") and show again.
nice! thank you!
very good
Much obliged, and enjoy the game!
WOOOOOOOOOOOOOOOOOOW!!!!!!!! https://www.indieretronews.com/2026/06/command-conquer-westwoods-hit-strategy.ht...
Thank you, that’s a great review!
Cheers man! Caffeine helps ;)
Great port!
Always cool seeing some gameplay action. Thanks for sharing!
Great!!!
Thanks, and enjoy the game! :)